quarnster wrote:Is there some "load_finished" event or similar so that we know it's now possible to use the sublime module?
any news on this?
Edited: for posterity
quarnster wrote:Is there some "load_finished" event or similar so that we know it's now possible to use the sublime module?
tanepiper wrote:
There was no mention of anything to do with ST2's life cycle and that's kind of the point - we don't know that, as users who paid during during the beta period, if we're getting any new 2.x features - for example:"Speed. Sublime Text has always had speed as a feature, but version 3 addresses some weak points. Startup time is now virtually immediate, and plugins no longer have the opportunity to bring this down. Replace All performance is also significantly faster."
That to me reads more like 'I found a bunch of bugs and I've fixed the plugin system to it doesn't crash as much'.
jps wrote:Indexing is fully asynchronous, and does no work in the main thread. I do most of my testing using the chromium project (>100k files), and observe no slowdowns.
// OS X 10.7 only: Set to true to disable Lion style full screen support.
// OS X only: Set to true to disable Lion style full screen support.
// OS X only. Valid values are true, false, and "auto". Auto will enable
// the setting when running on a screen 2880 pixels or wider (i.e., a
// Retina display). When this setting is enabled, OpenGL is used to
// accelerate drawing. Sublime Text must be restarted for changes to take
// effect.
>>> import urllib.request
Traceback (most recent call last):
File "<string>", line 1, in <module>
File "X/urllib/request.py", line 88, in <module>
File "X/http/client.py", line 69, in <module>
File "X/email/parser.py", line 12, in <module>
File "X/email/feedparser.py", line 27, in <module>
File "X/email/message.py", line 16, in <module>
ImportError: cannot import name utilsUsers browsing this forum: Arjan and 11 guests