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displaying and limiting the max graphics mem used

displaying and limiting the max graphics mem used

Postby rbabiak on Tue Nov 10, 2009 8:51 am

HI

I work on a direct x game, and I am some times running into a issue, Sublime appears to use a fair bit of graphics memory, but am unsure how much.
When I am running two copies of the game i am starting to see out of video memory errors thrown out by direct X, and sublimes performance decreases to a almost unusable levels.

Is there a way to see how much video memory is being used?
And is it possible to cap the max that it will use?
rbabiak
 
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Re: displaying and limiting the max graphics mem used

Postby jps on Wed Nov 11, 2009 12:09 pm

There's no way to get that information, no. You may have more luck with --opengl on the command line, however.
jps
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