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1.2 Released

Re: 1.2 Released

Postby SteveCooperOrg on Wed Jun 24, 2009 3:25 pm

artee wrote:AFAIK Sublime claims to be a piece of software entirely based on plugins so IMHO should provide proper platform for this.


Sublime doesn't actually claim this at all. The only claim I can see on the site is that Sublime has a Python API.

The plugin situation we have right now is fairly simple, ad-hoc, and almost entirely separated from the product itself.

* A handful of developers happen to share some stuff using Subversion.
* I've written a build script that converts the Subversion trunk into sublime-package files.

And that's it. There's no official involvement at all, no official plugin site. No official anything. Just me setting up a free google code repo and a build script, and other people committing code.

Now, something like pypi or firefox's addin site or rubygems would be great, but we're nowhere near that situation.

But we really are wide open to develop things however we like.
Maybe what you're looking for is at the http://www.sublimetextwiki.com
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Re: 1.2 Released

Postby vim on Wed Jun 24, 2009 3:50 pm

it seems these are the options people said here to handle the community enhancements:
  1. web based - on a server, firefox add-in like
  2. internal - handled by sublime itself, textmate/e like
  3. up to the user - what we have right now :)

it might be good to discuss pros/cons, and to jon to give his opinion, and decide what he wants to do with this discussion.
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Re: 1.2 Released

Postby SteveCooperOrg on Thu Jun 25, 2009 12:17 am

Nothing like a full solution, but maybe a piece to build on; the package downloader plugin now lets you download your choice of packages from the repo, direct from inside sublime.

Demo

http://www.sublimetextwiki.com/steve/de ... loader.swf

Get it here;

http://www.sublimetextwiki.com/pages/Pa ... oader.html
Maybe what you're looking for is at the http://www.sublimetextwiki.com
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Re: 1.2 Released

Postby Antheor on Sat Jun 27, 2009 5:27 pm

Thx for the release.
I definitely love the confort brought by coding with sublime. To such a point I was thinking about switching from Flash Develop for my actionscript projects.

So, I have a question ; does sublime support textmate bundles (blog pages talks about textmate 'snippets'...), and in particular the one developped for actionscript3 (http://svn.textmate.org/trunk/Review/Bu ... .tmbundle/) ?

Thx for any hints.
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Re: 1.2 Released

Postby jps on Sun Jun 28, 2009 12:42 am

In theory you can just download the ActionScript3.tmLanguage file from the link you posted, and place it in a package (i.e., select preferences/browse packages and make a new folder), but that particular file has a quirk (an empty rule definition containing nothing but a todo comment), that Sublime Text isn't happy with, so it will refuse to load it. I'll change that for the next beta.
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Re: 1.2 Released

Postby Antheor on Tue Jun 30, 2009 4:37 pm

Thx for your answer :)
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