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directx vs opengl

directx vs opengl

Postby barty on Wed Sep 23, 2009 11:19 pm

some differences I've found

under directx, the left and/or top of the bounding box aren't visible when you move it all the way to the left and/or top. under opengl, they stay visible.

under directx, if you use the poweruser plugin's zoomIn and zoomOut commands that adjust the font size on the fly, memory usage shoots up 2x to 3x. no impact under opengl.

alas, gamma correction of the minimap doesn't appear to be working in opengl

directx

ImageImage

opengl

ImageImage

FWIW, I'm using windows 7 with a very recent (august or sept) update of directx.
barty
 
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Re: directx vs opengl

Postby jps on Thu Sep 24, 2009 3:01 pm

The off-by-one pixel error in directx is fixed in 20090925.
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Re: directx vs opengl

Postby barty on Thu Sep 24, 2009 7:01 pm

fix confirmed. however, zoomin and zoomout causes a crash in 0925 under both directx and opengl.
barty
 
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Re: directx vs opengl

Postby jps on Thu Sep 24, 2009 9:53 pm

Is this the same crash-when-last-file-closed issue, or something else? Running the zoom in and zoom out commands aren't causing any issues by themselves for me.
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Re: directx vs opengl

Postby barty on Fri Sep 25, 2009 1:42 am

sorry Jon, it appears to be an issue with the hotkey I was using. Not sure why it wasn't a problem in the previous versions. please disregard.
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