
"sublimegdb_commandline": "gdb --interpreter=mi ./test/build/Debug/game.app/Contents/MacOS/game""sublimegdb_commandline": "gdb --interpreter=mi ./test/build/Debug/game.exe""osx":
{
sublimegdb_.....
},
"windows":
{
sublimegdb_.....
}
{
"settings":
{
"sublimegdb_workingdir": "${folder:${project_path:your_executable_name}}",
"sublimegdb_commandline": "gdb --interpreter=mi ./your_executable_name"
}
}{
"settings":
{
"sublimegdb":
{
"workingdir": "${folder:${project_path:your_executable_name}}",
"commandline": "gdb --interpreter=mi ./your_executable_name"
}
}
}facelessuser wrote:Yes, I think I heard that code runs better if it is prettier.
game.app/Contents/MacOS/game
game.exe
{
"settings":
{
"sublimegdb":
{
"workingdir": "${folder:${project_path:your_executable_name}}",
"commandline": "gdb --interpreter=mi ./your_executable_name"
}
}
}captainspank wrote:Yeah nesting also doesn't seem to work on build 2218.
facelessuser wrote:Yes, I think I heard that code runs better if it is prettier.
captainspank wrote:Hi,
My build system outputs different executables depending if i'm on Mac or Windows so:-
The questions is how can I set these depending on the platform, I have tried wrapping platform checks such as the following but it doesnt seem to work?
Return to Plugin Announcements
Users browsing this forum: No registered users and 8 guests