[quote=“SeanWcom”]
[quote=“castles_made_of_sand”]@SeanWcom
Surely you mean $96, 000 a month right?[/quote]
Hey, if he WERE making that much money, more power to him. I’m all about getting paid for hard work. But, $96,000 per month would mean that he’s selling 1,600 copies of ST2 per month. That’s over 50 licenses per day. I’m not saying he isn’t - but that does seem like a bit much.
Ultimately it doesn’t matter. The issue at hand is the cost of the editor. I don’t think it’s expensive but as someone else pointed out, it’s all relative, so we’re in the world of opinion which we could argue about all day. Here’s a thought: Call of Duty Black Ops 2 raked in over 500 million in 24 hours (at $60 bucks for the standard, non-collector’s edition). That’s over 8.3 million copies sold in 24 hours. That’s 8.3 million people who don’t think $60 bucks is a lot to spend on a game. Why should it be a lot to spend on any other software? And we’re back to opinion.
I do want to mention that I’m not intending to criticize anyone for their opinion, so I apologize if I came off that way. [/quote]
If the stats at wbond.net/sublime_packages/community are accurate, there are 838990 users of package control. Granted, not every package control user has paid for ST2, not every paying user use package control and there are many who have paid but have since switched to another editor. But as an exercise lets say that the numbers are totally accurate, that 10% of the Package Control users have paid for a license, that the editor has been in development for exactly 5 years and that it has always cost $59. That gives us (8389900.159)/(5*12) ~= $82500/month