Sublime Forum

Sublime Text 3 Beta

#161

I have noticed that some very very basic C++ autocomplete features are working without any plugins. SublimeClang did not work all that well in Linux, and the quality of the autocomplete was nowhere near comparable with something like Eclipse CDT, for example, although the idea was very similar (offering autocomplete based on built dumps). For something as basic as C/C++, a good autocomplete system is highly desired and sought after, or so is my understanding. Since now ST3 has such a convenient jump-to-definition feature, which I am assuming will work out of the box with Python and suchlike, I see no mention anywhere on how this should be put to work with C/C++, as if it is assumed people use Sublime Text for PHP development. This sort of makes me feel awkward, and I am sure that I am not alone. Is it possible for SublimeText to have its own autocomplete system, or to integrate with some well known autocomplete system that already works well (with Eclipse, or Emacs, or something else)? I believe this is an important question for Desktop developers in general.

0 Likes

#162

New changes a pretty cool, instant startup time is unbelievably nice, price stuff is mildly annoying but eh, it’s not like any other text editor really compares (even the ones that are much more expensive) so I’m just glad Sublime is as cheap as it is.

Besides, the trial with no time limit means that you can effectively use Sublime for free. I’m kind of assuming ST3 will have a similar deal. The way I figure it, the trial is the educational discount version, it just reminds you that once you have money you should buy it!

0 Likes

#163

[quote=“drcongo”]I too would like to complain about the upgrade pricing, it’s far too cheap. I make a decent living coding in Sublime Text all day and using two of my brain cells was able to formulate a basic understanding of its value to me. While doing this, two of my other brain cells were busy coming to the conclusion that if Jon had simply spent the next six months twiddling his thumbs, sipping fine wine and lounging on his huge pile of well deserved cash instead of working his butt off, then there wouldn’t be an endless stream of ingrates criticising him for daring to charge for his work.

Now, where’s the donate button so I can show some extra appreciation for all the man-hours ST has saved me?[/quote]

+1 Well said drcongo :smile:

0 Likes

#164

First off, so far ST3 looks very cool, that instant startup is is very nice. Price is more than fair, imho, for what you get.

Tiniest of suggestions: could you maybe change the program icon to something else? Since I run v3 in parallel to v2 (for the plugins), it’d be nice to differentiate them in the toolbar… (I for one love this icon: dribbble.com/shots/442575-Anothe … st=buckets )

Cheers

0 Likes

#165

One thing I notice in ST3 that’s a bit annoying is that if you click on the code map outside the current area (the grey tinted area), you can’t immediately drag that area. This was possible in ST2 and was super convenient - you’d click anywhere on the code map, the active (grey) area would jump there and you could drag it around. I hope that’s just a bug in ST3?

0 Likes

#166

@ripclaw: This was implemented in ST2 Dev 2220 and can be disabled: sublimetext.com/dev

0 Likes

#167

Is there any news about bidirectional text and rtl languages in st3 ?

0 Likes

#168

…ripclaw is right, ST3 has a regression here. While “minimap_scroll_to_clicked_text” exists, in ST2 you could click on the minimap column to jump to a location, and then drag to immediately start scrolling without letting up on the mouse. In ST3 you have to click once to jump to a given view, and then click again to scroll.

“minimap_scroll_to_clicked_text” also isn’t in the default Preferences.sublime-settings, and probably should be?

0 Likes

#169

Hi.

Could we expect that these requests will be addressed:

sublimetext.userecho.com/topic/5 … n-support/

?

It’s the main thing that keep me away from SublimeText for a while (and using emacs)

Thanks.

0 Likes

#170

I’m still using the trial version of Sublime and was just about to make the purchase before this all kicked off.

Sublime is a very nice piece of software, I’m very impressed with it. Along with SublimeClang, Astyle and a couple of other plugins I finally have a Linux workflow that works well for me.

I would agree with the comments regarding upgrade pricing though, $70 is a fair price to pay for such a well engineered editor. But, as is normal in the software industry, a period of upgrades should be included in this price.

As it stands I’m forced to evaluate whether this particular build “SublimeText 2.0.1 build 2217” will meet my needs exactly as is, bugs and all - my $70 does not subscribe me to a living project that has the potential to improve and evolve.

That’s a shame.

0 Likes

#171

[quote=“marcuso”]As it stands I’m forced to evaluate whether this particular build “SublimeText 2.0.1 build 2217” will meet my needs exactly as is, bugs and all - my $70 does not subscribe me to a living project that has the potential to improve and evolve.

That’s a shame.[/quote]

All licenses purchased from the ST3 beta announcement onward are valid for ST3 and ST2, as I understand it. See sublimetext.com/sales_faq for confirmation of this.

0 Likes

#172

Ok, that’s a bit better - I’ll be able to get 3.0 when it’s eventually released

So, people who’ve purchased “recently” are only $4 worse off than me ($15 upgrade price minus $11 price increase that they didn’t have to pay)

I think I’ll get my wallet out, purchase and then gleefully cackle at what I’m going to spend that $4 on ))

0 Likes

#173

Tried ST3 tarball on Ubuntu but Go To Definition menu inactive (PHP project), is that a bug or not implemented yet for Linux/Ubuntu?
Thanks for you work

0 Likes

#174

I little question.
I bought yesterday a license for this awesome software.
When 3.0 will come out my license’ll be valid for that one too??

Thanks and keep up with your splendid code!

0 Likes

#175

[quote=“cisco88”]I little question.
I bought yesterday a license for this awesome software.
When 3.0 will come out my license’ll be valid for that one too??

Thanks and keep up with your splendid code![/quote]

Yes. Quoting sublimetext.com/sales_faq:

[quote]Upgrade Policy
A license is valid for Sublime Text 3, and includes all point updates, as well as access to prior versions (e.g., Sublime Text 2). Future major versions, such as Sublime Text 4, will be a paid upgrade.[/quote]

0 Likes

#176

I think it’s pretty clear that ST3 is an artificial major version cutover (on an otherwise continuous development timeline) designed to generate more revenue. You’d have to be pretty naive not to see it.

That said, I don’t begrudge someone asking for compensation for the fruit of their labor. Developing software is a much more expensive effort than most realize. Furthermore, Jon is under no moral obligation to accommodate anyone else’s ideas about what they feel entitled to; he can set the price of his product wherever he likes. If you don’t think it’s worth it, buy a competing product instead. It’s a free market. No need to get emotional.

That said, I do want to throw my own 2c in: I now have a very different picture of what I thought I was buying into when I spent $60 on ST2. I now know that at this pace, ST won’t fully reach its promise of a full-featured, reasonably bug free code editor for another 3 or 4 versions at least, and I personally don’t think that’s worth $180 or more all told. Too many of the features in the final version of ST2 - albeit AWESOME features in part - are simply half-baked, and the feature set is far from comprehensive. I’ll check back in after a few years and let the early adopters fund the development in the meantime.

0 Likes

#177

if everyone was thinking like you, there wouldn’t have Sublime Text at all. I know, st is not perfect, but for a one man program, it’s fucking awesome! It make me more productive on every work day than any other editor i’ve tried!

my own 2c

0 Likes

#178

Agreed.

Agreed. But for a $60 program, it’s not quite as fucking awesome as I hoped it would be.

0 Likes

#179

It’s a move to Python 3 for one, which is kind of a large improvements. The plugin system is much nicer now and ST2 plugins don’t work anymore.

0 Likes

#180

There is a small bug I met:
Closing current project via command console is not the same as closing project with menu item. Actually when I close project with menu item “Project -> Close project” it works well. But in case when “Ctrl+Shift+p -> project close” project is not closing. Just all dirs become removed, but project stays active.

0 Likes