Dev Build 3038 is out now, fixing a few regressions from 3036, including the crash in find_resources
Dev Build 3038
Jon,
Thanks for all of your great work so far! I have a few questions.
- When did you plan on release Sublime Text as a public beta? I already have a license but I was just curious.
- What are your thoughts on the community issue tracker put together at github.com/SublimeText/Issues/issues ? The forum board seems be overwhelmed with information regarding Sublime Text 2 and 3 and bugs and feature requests, etc.
schlamar: It was fixed in in 3037. Changing the color scheme updates the tabset background immediately, as expected.
BTW, in the above screenshot you see two additional issues which were introduced with high DPI support/directwrite:
-
Unicode symbols broken, they should look like: , ✘
-
Font in tab captions (and sidebar) looks strange (DPI 1.25)
Another one: Images in search bar are not sharp, input boxes are too high. I guess they are (manually) scaled.
I feels like everything besides the text view behaves wrongly with DPI > 1.
I already tried to run ST with “compatibility mode: Disable display scaling on high DPI settings” but this doesn’t change anything (console still prints DPI: 1.25).
If you can’t figure this out, please give me at least a “force_dpi” setting which I can manually set to 1.0, so everything should be back to normal.
Dev Build 3039
Sublime Text 3 UI is too big
@Jon: a response for this would be nice. Yes/No would suffice. Or we should take your silence as a big no-no ?
I’m overriding one snippet (html.sublime-snippet) from the original HTML package.
I believe I’m using the “official” way to do it - I have created HTML folder in Data/Packages and put modified snippet there.
But this seems to break loading of original plugin so html completions don’t work anymore:
reloading plugin HTML.encode_html_entities
Traceback (most recent call last):
File "C:\Programy\Sublime3\sublime_plugin.py", line 73, in reload_plugin
m = importlib.import_module(modulename)
File "X/importlib/__init__.py", line 88, in import_module
File "<frozen importlib._bootstrap>", line 1577, in _gcd_import
File "<frozen importlib._bootstrap>", line 1558, in _find_and_load
File "<frozen importlib._bootstrap>", line 1522, in _find_and_load_unlocked
ImportError: No module named 'HTML.encode_html_entities'
reloading plugin HTML.html_completions
Traceback (most recent call last):
File "C:\Programy\Sublime3\sublime_plugin.py", line 73, in reload_plugin
m = importlib.import_module(modulename)
File "X/importlib/__init__.py", line 88, in import_module
File "<frozen importlib._bootstrap>", line 1577, in _gcd_import
File "<frozen importlib._bootstrap>", line 1558, in _find_and_load
File "<frozen importlib._bootstrap>", line 1522, in _find_and_load_unlocked
ImportError: No module named 'HTML.html_completions'
BTW. I wouldn’t have to do that if official snippet would be modified to include line.
[quote=“schlamar”]BTW, in the above screenshot you see two additional issues which were introduced with high DPI support/directwrite:
[list=1]
*] Unicode symbols broken, they should look like: , ✘ [/quote]
Same problem. PlainTasks plugin uses unicode symbols and now all show up as squares with question mark. I don’t have high DPI monitor or anything like that and I don’t think I’ve changed default setting related to that.
[quote=“rchl”]I’m overriding one snippet (html.sublime-snippet) from the original HTML package.
I believe I’m using the “official” way to do it - I have created HTML folder in Data/Packages and put modified snippet there.
But this seems to break loading of original plugin so html completions don’t work anymore: …][/quote]
Same error as github.com/SublimeText/Issues/issues/55 (ST3: Loading plugins from "Installed Packages" may fail). This is really bothersome.