News

Sublime Merge Roadmap

October 2, 2018 by Jon Skinner

Just a quick post about what we're going to be adding to Sublime Merge. This isn't a comprehensive list, but it should give an indication of what we're focusing on right now.

  • Branch Visualization. Sublime Merge itself handles large repositories well, but there's more the UI could do to help users with a lot of branches on the go. We've got some nice things cooking for this that will be coming in the near future. Stay tuned!
  • Submodule Management. Sublime Merge understands submodules, but doesn't provide any UI for managing them. We'll be changing that soon.
  • Tabs. Tabs have been frequently requested by users working on several repositories at once. The Switch Repository functionality (under the File menu) helps with this, but tabs have their own benefits, so they're on their way.
  • Git Flow Integration. Git Flow is a branching strategy with an accompanying set of command line tools. We've had a lot of requests for UI support here, so it'll be making it in too.
  • Interactive Rebase. Sublime Merge currently supports editing commit messages and squashing commits (available from the commit context menu). We'll be adding extra commit wrangling functionality, including reordering commits, moving commits between branches, and amending arbitrary commits.
  • Plugins. Sublime Text style plugins are on our radar. This isn't at the top of the list, but they're coming.

We'll also be getting a new Sublime Text Dev Build out this week, rolling in all the updates from Sublime Merge, including the updated theming system and Mojave support.

Sublime Merge - Git, Done Sublime

September 20, 2018 by Jon Skinner

(You can download Sublime Merge from https://www.sublimemerge.com/download)

There's a company that makes photography accessories, called Really Right Stuff. They make lovely equipment, but what I really like is the name. It embodies the idea of building something that goes beyond the minimum: making it as good as it can be, paying attention to the details, and getting it really right.

When it comes to software, getting it really right goes beyond functionality. The feel, aesthetics, and performance all have to be there.

There's a real pleasure using software that gets it really right, as a lot of the time, it doesn't. We're all too familiar with clunky layouts, unresponsive buttons, choppy scrolling, tedious splash screens, and flickering on every interaction.

After typing git add -p in the terminal one too many times, I thought to myself: we've got some pretty great tech in Sublime Text. What if we used it to build a Git client? Could we make it fast? Could we make it buttery smooth, without flickering or blocking? Could we make something that's really, really right?

Today, I'd like to introduce Sublime Merge. It combines the UI engine of Sublime Text, with a from-scratch implementation of Git*. The result is, to us at least, something pretty special.

Sublime Merge - Commit Dialog

You can download Sublime Merge, and try it for yourself - there's no time limit, no accounts, no metrics, and no tracking. The evaluation version is fully functional, but is restricted to the light theme only. Individual purchases are buy once, use forever, with 3 years of updates included in the purchase. Business licenses are available on a subscription basis. Sublime Merge runs on Windows, Mac and Linux.

It's still early days for Sublime Merge - it has only been used by us and our small team of beta testers so far. We'd love to hear what you think. We'll be on the Forums listening to any feedback - let us know how you get on with it!


* We have a custom implementation of Git for reading repositories, which drives a lot of our high performance functionality. However we defer to Git itself for operations that mutate the repository (Staging, Committing, Checking out branches, etc).

Sublime Text 3.1 Released

May 7, 2018 by Will Bond and Jon Skinner

Since version 3.0 we've been shipping frequent dev builds, refining Sublime Text for a more polished experience all-around. Those dev builds are now rolling out to everyone as Sublime Text 3.1. The full changelog for 3.1 includes every detail, but the following are some we'd like to highlight:

UI

  • Windows 10/8.1 per-monitor DPI settings for handling mixed monitor configurations and on-the-fly DPI switching
  • Lots of improvements for high DPI support on all platforms, including 8k monitor and @3x texture support

Text Rendering

  • Ligature support, with controls for customizing OpenType features and stylistic sets

    An example of ligatures with Fira Code

  • Improved text rendering on Windows, now respecting ClearType tuning
  • Better handling of emojis in the editor control  🎉

Color Schemes

  • A new color scheme format based on JSON, with easier customization and new features like hashed syntax highlighting

    Hashed syntax highlighting with the Celeste color scheme

  • Improved selection rendering with expanded customization via color schemes

Syntax Definitions

  • Syntax definitions for Git file formats to allow Sublime Text to be a better core.editor
  • Highlighting of fenced code blocks in Markdown

    Python highlighted in a fenced code block

  • Lots of TC39-track features have been added to the JavaScript syntax

User Interaction

  • Goto References to augment Goto Definition

    Goto References shown in the symbol popup

  • An improved Command Palette that can accept arbitrary user input and complex interactions

File System

  • Expanded options for filtering files and folders from the sidebar
  • Improved handling of filesystem notifications and symlinks

Performance

  • Significantly improved memory usage - up to 30% in some cases
  • Lots of little performance improvements and bug fixes

More!

Many of these changes were developed in response to the community's feedback, and in some cases with your help! As may be evident, this dev cycle spent a good amount of time polishing some foundational elements of the editor and making it more robust for use on different configurations and for different purposes.

We've got some exciting things planned for the future, which will further build upon the foundation we've laid with 3.0 and 3.1! If you want to preview the latest changes and help provide feedback during the next dev cycle, install the latest dev build and you'll get notifications as we release new updates.

The Adaptive Theme

October 6, 2017 by Will Bond

With the release of Sublime Text 3.0, we refreshed the visual design for the application, icon, and website. The new icon ties into the colors and shapes of the old, but is more abstract and fits well with other modern applications. The updated Default theme is still distinctly Sublime Text, but has full high DPI support, and works well with both dark and light color schemes. The three new color schemes take advantage of the work that has gone into modernizing and enhancing the syntax definitions included with Sublime Text.

Sublime Text 3 Build 3126
(Old) Default theme, IDLE color scheme
Sublime Text 3.0
(New) Default theme, Sixteen color scheme

As well as an overhaul of the default theme, we've also include a new theme, Adaptive, which uses the colors of your color scheme and applies variations of them to the side bar and various panels. The new color scheme setting accent is used to highlight selected options in the find panel, and to highlight modified tabs. Furthermore, on recent versions of macOS the title bar is also styled by the Adaptive theme to follow your selected color scheme.

The result is a theme that acts as if it was custom designed for your color scheme. Check out this sample of Adaptive in action:

To try Adaptive out for yourself, open the Command Palette and type Select Theme. Once you've picked Adaptive, use the Select Color Scheme command to preview the available color schemes.

Probably the best part is that all of the power of the Adaptive theme is available for any theme to use. Additionally, we wrote up full documentation about all of the theme engine features and syntax. Having comprehensive documentation will hopefully make theming accessible to a much wider audience. If you are looking for help in customizing a theme, or creating your own, drop by the forum or ask some questions on the Discord server.

Sublime Text 3.0

September 13, 2017 by Jon Skinner

Sublime Text 3.0 is out!

Compared to the last beta, 3.0 brings a refreshed UI theme, new color schemes, and a new icon. Some of the other highlights are big syntax highlighting improvements, touch input support on Windows, Touch Bar support on macOS, and apt/yum/pacman repositories for Linux.

I wanted to highlight some of the changes from Sublime Text 2 here, however it's surprisingly hard: virtually every aspect of the editor has been improved in some way, and even a list of the major changes would be too long. If you'd like to see the full list of changes, the team has made a dedicated page for them.

Certainly there are big features that 3.0 has: Goto Definition, a new syntax highlighting engine, a new UI, and an expanded API. However the difference is frequently felt in the hundreds of improvements that don't warrant being featured on their own: spell checking works better, automatic indentation does the right thing more often, word wrapping handles source code better, high DPI screens are properly supported, and Goto Anything is smarter. There's too much to list, but combined the difference is night and day.

One of the areas I'm especially proud of in Sublime Text 3 is performance: it's significantly faster than Sublime Text 2 along every axis. Startup is faster, opening files is faster, and scrolling is more efficient. While it's a much larger application than 2, it feels leaner.

If you purchased your Sublime Text license from February 2013 onwards, then it's already valid for Sublime Text 3.0. If your license key is for Sublime Text 1 or 2, then you can purchase an upgrade.

From myself and the team at Sublime HQ, we're very proud of Sublime Text 3.0, and we hope you enjoy it as much as we do. Onwards to 3.1!

Downloads and a full changelog are available on the Sublime Text 3 page.

Sublime Text 3 Build 3124

September 22, 2016 by Jon Skinner

Sublime Text 3, Build 3124, is out now. Downloads and the full changelog are on the Sublime Text 3 page.

Build errors are now shown inline, at the location the error occurred. This is done via the new Phantoms API, which allows HTML annotations to be added to the text buffer by plugins:

Inline build errors can be disabled via the show_errors_inline setting.

Also new in 3124 is Show Definition, which will show where a symbol is defined when hovering over it with the mouse. This makes use of the new on_hover API, and can be controlled via the show_definitions setting:

After navigating to a definition, you can go back to where you were via the Goto/Jump Back command.

3124 also features side-by-side preferences editing, a menu entry to install Package Control, performance improvements, a whole host of Syntax Highlighting improvements, minihtml improvements, and expanded API Documentation.

With these latest changes, Sublime Text 3 is almost ready to graduate out of beta, and into a 3.0 version. If you want to track the progress between now and then, the Dev Builds are the way to go. As usual, if you have any questions or comments, please head over to the forum.

Sublime Text 3 Build 3103

February 9, 2016 by Jon Skinner

Build 3103 is out now. Downloads and a full changelog are on the Sublime Text 3 page.

This is the first build available to everyone with the new syntax definition format, .sublime-syntax. This allows for richer syntax highlighting and better performance. 3103 also features a custom regex engine that significantly speeds up file loading and indexing.

The Packages shipped with Sublime Text are now on GitHub, and 3103 incorporates many community provided improvements to them, especially to HTML, CSS and JS.

I'd also like to welcome prominent community member and Package Control mastermind Will Bond to the Sublime HQ team.

If you have any questions or comments about 3103, you may want to head over to the new Forum.

Sublime Text 3 File Indexing

March 25, 2015 by Jon Skinner

Some of the core features in Sublime Text 3 are Goto Definition and Goto Symbol in Project. Both of these work by indexing the files in the current project to determine where each symbol is defined.

When indexing is in progress, several low priority background processes will be launched to do the work, and a progress indicator will be shown on the status bar. In general, even for large projects, indexing should take only a few seconds, and be unobtrusive.

However, things can go wrong, so if you're seeing high CPU usage in Sublime Text 3, then file indexing is the first thing to look at. There are two things that can cause excess CPU usage from the indexing:

  • A corrupted index. Various events can cause the index itself to become corrupted, and when this happens, Sublime Text will do the indexing work, but be unable to write the results to disk, so it'll start again in the near future. The next build of Sublime Text will handle this situation more gracefully, but in the mean time you can check this for yourself: if the index is corrupted, there will be a log message in the console (accessible from the View/Show Console menu), which indicates which directory needs to be deleted to reset the index.
  • Some files. File indexing works by applying syntax highlighting rules to each file, and then extracting everything that looks like a symbol. The syntax highlighting rules are regex based, and some combinations of rules and files can cause the parsing to take a long time. See below to find out what's going on, and then consider adding the files to the index_exclude_patterns setting.

To see when files are being indexed, you can enter sublime.log_indexing(True) in Sublime Text's console. This will trigger Sublime Text to start logging relevant information whenever it indexes files.

To disable file indexing altogether, you can set the index_files setting to false.

Sublime Text 3 Build 3080

March 24, 2015 by Jon Skinner

Build 3080 is now available, with many fixes, improvements and new features. Full details, and downloads, are on the Sublime Text 3 page.

Sublime Text 3, while still technically in beta, is the recommended version of Sublime Text to use: compared to Sublime Text 2, it's faster, more polished, and of course, has a lot of extra functionality. Download it now and give it a try!

There will be more Sublime Text 3 builds coming in the near future. If you're a registered user, you can get early access by using one of the Dev Builds. New dev builds are announced and discussed on the Forum - there's generally a new one each week.